5/9/2021 0 Comments Neverwinter Nights Cheats
Known Issue - a PC can mount a horse which is owned by someone else.The author cannot be held responsible for damage done to your computer, applications andor game installations by following these guidelines.Ive done my best to record the nuances, but dont be surprised if you discover minor errors or omissions.
Minor spelling changes to section headers. Added 2.2., 2.6., 4.18., 8.1., 9.2. The speed increase when mounted is typically 50 (not 99 as stated in the Bioware documentation). Updated PC Creature Skins to mention a workaround if skins are found in monster loot. Known Issue - saveload while mounted with a ranged weapon equipped can result in a permanent attack penalty. Known Issue - DM client does not show class abilities correctly on the radial menu. Known Issue - ELC and ILR server options affect PC Creature Skins. Known Issue - in a PW, the PC skin is created again from scratch on data base load. Added x0inchenai to the list of Bioware scripts known to have been modified for horses. Added Ollebrocs working example of an OnClientEnter script for PW. Added the undocumented Item Property constants for the Mounted Feats under Mounted Combat. Known Issue and fix - horses can be dominated when flagged as not rideable, allowing a horse market exploit. Known Issue - HorseCreateHorse - nTail parameter doesnt work. Noted that Biowares pre-generated PCs (e.g. Aluvian Darkstar) cant ride horses, unless given the Mount Actions feat. Removed the incorrect statement that dismissed Paladin mounts cant be recovered or unsummoned from Known Issues. Added x2moddefrest to the list of Bioware scripts known to have been modified for horses (doh). Added Speed and Skills when mounted to the Bioware Horse system section. Existing Modules section (Overview, Custom Animations and PC Creature Skins) updated. Persistent Worlds section now has a comment about HorseHitchHorse timing. Creature Scaling section includes a clearer warning that tail and appearance model types must match. ![]() Existing Modules section (Overview and PC Creature Skins) updated. Module Events and Imported PCs section and Persistent Worlds section clarified.
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